![]() ![]() ![]() You can create traps, manipulate enemies, charge area of effect attacks, heal yourself and loads more beyond. With 100 magic spells, Frey can learn a wide variety of powers to help her in combat. Black Girl Magic - Magical Combat:Īs you explore this expansive world, you'll encounter mutated creatures of all shapes and sizes. She uses her magic to absorb people's thoughts to gain new knowledge and will trap anyone she considers a threat inside a world of illusion. Tanta Olas: As the Tanta of Wisdom, Olas' lust for knowledge consumes her. Believing everyone surrounding her is wrong, she harshly punishes those she considers to be guilty without principle and true justice. Tanta Prav: Acting as the judge, jury, and executioner of her realm, Prav is judgmental and illogical. Sila is a dictatorial despot known for crushing those in her way. Tanta Sila: The strongest and most formidable of the Tantas, the destructive and twisted matriarchs who have dominion over Athia. Guiding her as she explores the treacherous landscapes of Athia, he has an acerbic wit and often jokes cynically with Frey - the only person who can hear his voice. "Cuff": Cuff, a magical, sentient bracelet, that appears on Frey's right arm when she is transported to Athia. Join Frey on the harsh journey ahead as she fights to survive and return home. Armed with a sentient bracelet, she discovers the ability to cast spells and magically dash along the landscapes of Athia. Frey Holland: Play as Frey Holland, a New Yorker mysteriously transported to the strange and cruel world of Athia. Side quests revolve around the human interactions with these NPCs, learning about their struggles and further discovering the lore of Athia. The city of Cipal is the last bastion of humanity where the survivors of the Break have gathered. The main story will only take you through a small part of the map, so it's up to the player to decide how to explore the world to unearth the secrets of previous civilizations and cultures that the Break has wiped out. Gain new traversal abilities to get to previously unreachable geographical locations and find hidden cloaks, accessories, and magic abilities to upgrade Frey and take on various bosses and dungeons. Each region, ruled by a powerful Tanta, has its own unique terrain developed to maximize the use of magical parkour. The world of Athia contains four distinct regions: Praenost, Avoalet, Junoon, and Visoria. Frey's journey through this strange and treacherous land will take her deep into the heart of corruption where she must battle monstrous creatures, confront the powerful Tantas, and uncover secrets that awaken something much more from within. Unaffected by the Break and desperate for answers, Frey reluctantly agrees to help the last remaining citizens of Athia who see her as their only hope. At the center of their shattered domains, the Tantas now rule as maddened and evil sorceresses. ![]() The Break transformed animals into beasts, men into monsters, and rich landscapes into four dangerous realms. Frey nicknames her new golden companion "Cuff" and sets off to find a way home.įrey soon learns this beautiful land once flourished under the reign of benevolent matriarchs, called Tantas, until a devastating blight relentlessly corrupted everything it touched. A magical, sentient bracelet is inexplicably wrapped around her arm, and Frey discovers the ability to cast powerful spells and use magic to traverse the sprawling landscapes of Athia. Mysteriously transported from New York City, Frey Holland finds herself trapped in the breathtaking land of Athia. Platforms: PS5, PC (Steam, Windows Store, Epic Game Store) Story.
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